This month we decided to take a look at the data from a couple of different angles. So this time we review what is going on in Windows Phone and the desktop side of Windows 10 hardware.
This week only, to help you boost your Windows 10 apps, AdDuplex offers a special Kick off package ($200) and gives you 100% bonus on it! To take advantage of this bonus, jump straight to AdDuplex client area, purchase your $200 promotion package and we will credit Twice As Much to your AdDuplex account!
Offer expires on: July 1, 2016
Additionally, this whole week we are giving 100% bonus on all larger AdDuplex campaign packages. In case you want to scale up your campaigns or enjoy 2x lower CPI, don’t miss your chance!
From the first day AppStretch went live we have been getting your requests to support web apps, and other apps and games that are distributed by other means than one of the app stores. Today I’m happy to announce that you can start collecting feature ideas for your web and other apps, and run crowdfunding campaigns to fund the development of these ideas.
Add your app today. Make sure that your app’s site has relevant contact information (preferably email address). We will use it to verify your ownership of the app. Once that process is complete you’ll be able to start taking your app to the next level with the help of your loyal users.
Any ideas on how we can improve AppStretch itself? You can now request AppStretch features on AppStretch. A little meta, I know.
We’ve made it easy to automatically verify your ownership of the app by adding a short string to the description in one of the supported app stores. However, if this was not something you are willing or able to do, you were out of luck.
Now you can apply your app for manual ownership verification by submitting a request via the same form. Just make sure that the app store listing includes contact your information (email, Twitter, Facebook, or an official website with contact information). We will send instructions to complete verification via one of those channels and you will be one step closer to running your first campaign.
Developers publishing their app news on AppRaisin now have an easy way to give it even more exposure to the community by promoting news to AppRaisin Spotlight section.
Spotlight is a live section with hand-picked Featured news and now paid Sponsored slots. All the news from Spotlight are rotated in the second slot of Rising and Latest lists with particular labels.
AppRaisin offers to promote your app or game news for :
- 1 day (for $49.99) – give your app a good boost so it continues to rise organically.
- 3 days (with a special offer till the end of June $55.00 (45% off) – optimal value – expose your app to the core of the AppRaisin community.
- 7 days (for $149.99) – make sure that the majority of the AppRaisin users see your app.
Here are few easy steps to get your news in Spotlight:
- Post a news about your App or Game on AppRaisin;
- Press “Promote” from within the news article;
- Choose a period your news will be promoted in Spotlight;
- Pay via Windows Store In-App purchases;
- Your news will be promoted in Spotlight for a selected period.
Go to AppRaisin and promote your apps and games now!
We have just added a bunch of features and improvements to AppStretch. Here are the most notable…
New ways to login
In addition to Facebook, Twitter and a local login, you can now use Google, Microsoft Account and Steam. This should make it easier for your users coming from these platforms to vote on feature requests and campaigns.
Feature request sorting and filtering
The more active and outspoken app’s community gets, the harder it becomes to track all the feature requests. We’ve added a way to sort feature requests either by date or popularity (votes). Additionally you can filter requests by status – by default you will only see feature requests that are open (neither implemented, nor declined). You can always toggle an option to see declined and/or implemented requests.
We have also renamed the “Under review” status, which confused a couple of users and developers, to “Under consideration”. A new “Implementing” request status was added to signal that the feature is in development.
Markdown support for campaign descriptions
Structure and emphasize important information in your crowdfunding campaigns by formatting the description using markdown.
I hope you like how AppStretch is progressing. More updates are underway. Let us know if there’s something specific you’d like to see in the comments below.
AppStretch is ready for feature requests and crowdfunding campaigns for your Steam games now. Start using it today, verify your ownership of the Steam published game before the end of June and you will be eligible to win a Surface Book or a MacBook Pro.
Let us know what you think and where do you want us to expand next in the comments below.
And now check out what apps and games attracted most of the attention during the last week:
Discover: A very good game for time killing
Update: myTube! update with no changelog
New Release: Office Lens for Windows 10
Want to know what is trending today? Go to AppRaisin now.
It took a little longer than we initially expected, but app users can pledge their support for feature requests and campaigns for your apps and games with Facebook starting now.
Due to Facebook rules we cannot prefill the text that is shared and it will be up to users to provide the copy, but hopefully it results in even better and authentic recommendations to their Facebook friends. If this proves to be the case, we will consider reworking the Twitter pledges accordingly.
What other social networks do your users frequent? What type of social pledges should we add next? Please let us know your thoughts in the comments below or via email.
We’ve been supporting advertising in Unity games for years, but admittedly the integration process was not straightforward for non-Windows developers. Having to edit XAML, code behind files and dealing with packages can become a burden for someone not familiar with Windows / Windows Phone native development.
To improve on that we’ve put together AdDuplex plugin for Unity games. It was designed to remove several steps in ad integration process and enable controlling everything from Unity editor. It offers a familiar approach to Unity developers – creating a banner is no different to creating any other object in the game, and manipulating its behavior is done through Inspector window and C# scripting.
AdDuplex plugin for Unity includes the following:
- Support for AdDuplex banner and interstitial ads
- Compatibility with WP8.1 XAML and Windows 10 builds
- Logic that automatically defaults people to optimal ad experience
- Sample project demonstrating integration
Getting started is very simple:
- Create your app and a banner or an interstitial ad unit in the AdDuplex client area .
- Download AdDuplex for Unity package and import it into your Unity project.
- In Unity create AdDuplexManagement object via GameObject -> Advertising -> AdDuplex.
- Fill in AdDuplexManagement inspector properties. Use ad unit credentials your created in Step 1.
- To show an interstitial ad fill in Interstitial ad AdUnitId in the AdDuplexManager game object and Call AdDuplexInterstitialAds.ShowInterstitialAd();
- Build the game while targeting Windows Store along with Universal 10 or Phone 8.1 SDK.
That’s it! If you have any questions, please email us at firstname.lastname@example.org or just drop a comment below.